@class SKPhysicsWorld, AVAudioEnvironmentNode, SKNode, SKCameraNode, SKView, SKPhysicsBody, PKPhysicsWorld, NSMutableArray, AVAudioEngine, NSMapTable, UIColor; @protocol SKSceneDelegate; @interface SKScene : SKEffectNode { double _lastUpdate; double _pausedTime; NSMapTable *_touchMap; NSMutableArray *_allChildenWithConstraints; struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } _bounds; BOOL _isSetup; BOOL _usesExplicitUpdate; BOOL _usesExplicitRender; SKPhysicsBody *_scenePinBody; id _view; void *_skcSceneNode; SKNode *_listener; AVAudioEngine *_audioEngine; } @property BOOL _usesExplicitUpdate; @property BOOL _usesExplicitRender; @property BOOL _needsUpdate; @property BOOL _needsRender; @property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } visibleRect; @property (nonatomic) struct CGSize { double x0; double x1; } visibleRectSize; @property (nonatomic) struct CGPoint { double x0; double x1; } visibleRectCenter; @property (retain, nonatomic) AVAudioEnvironmentNode *avAudioEnvironmentNode; @property (retain, nonatomic) PKPhysicsWorld *_pkPhysicsWorld; @property (nonatomic) struct CGSize { double x0; double x1; } size; @property (nonatomic) long long scaleMode; @property (weak, nonatomic) SKCameraNode *camera; @property (weak, nonatomic) SKNode *listener; @property (readonly, retain, nonatomic) AVAudioEngine *audioEngine; @property (retain, nonatomic) UIColor *backgroundColor; @property (weak, nonatomic) id delegate; @property (nonatomic) struct CGPoint { double x0; double x1; } anchorPoint; @property (readonly, nonatomic) SKPhysicsWorld *physicsWorld; @property (readonly, weak, nonatomic) SKView *view; + (BOOL)supportsSecureCoding; + (id)debugHierarchyPropertyDescriptions; + (id)debugHierarchyValueForPropertyWithName:(id)a0 onObject:(id)a1 outOptions:(id *)a2 outError:(id *)a3; + (id)sceneWithContentsOfFile:(id)a0; + (id)sceneWithContentsOfFile:(id)a0 size:(struct CGSize { double x0; double x1; })a1; + (id)sceneWithSize:(struct CGSize { double x0; double x1; })a0; - (void)setPaused:(BOOL)a0; - (id)initWithSize:(struct CGSize { double x0; double x1; })a0; - (void)update:(double)a0; - (void)setPosition:(struct CGPoint { double x0; double x1; })a0; - (id)init; - (void)dealloc; - (struct CGPoint { double x0; double x1; })position; - (id)parentFocusEnvironment; - (void)encodeWithCoder:(id)a0; - (void)didMoveToView:(id)a0; - (void)_setNeedsUpdate; - (void)_update:(double)a0; - (id)description; - (void)_setNeedsRender; - (void).cxx_destruct; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })frame; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)setScale:(double)a0; - (void)setZPosition:(double)a0; - (double)zPosition; - (BOOL)_isDirty; - (void)_setDirty; - (BOOL)isEqualToNode:(id)a0; - (void)setZRotation:(double)a0; - (double)zRotation; - (BOOL)_hasConstraints; - (void)_didMoveToView:(id)a0; - (void)didFinishUpdate; - (void)_didMakeBackingNode; - (id)_getFocusNodes; - (void *)_makeBackingNode; - (void)_notifyNextDirtyState; - (void)_registerConstraintsForNode:(id)a0; - (void)_removeConstraintsForNode:(id)a0; - (void)_setBackgroundContentsWithBuffer:(struct __CVBuffer { } *)a0; - (void)_willMoveFromView:(id)a0; - (void)checkAudioEngine; - (struct CGPoint { double x0; double x1; })convertPointFromParent:(struct CGPoint { double x0; double x1; })a0; - (struct CGPoint { double x0; double x1; })convertPointFromView:(struct CGPoint { double x0; double x1; })a0; - (struct CGPoint { double x0; double x1; })convertPointToParent:(struct CGPoint { double x0; double x1; })a0; - (struct CGPoint { double x0; double x1; })convertPointToView:(struct CGPoint { double x0; double x1; })a0; - (void)didApplyConstraints; - (void)didChangeSize:(struct CGSize { double x0; double x1; })a0; - (void)didContinueContact:(id)a0; - (void)didEvaluateActions; - (void)didSimulatePhysics; - (void)handleAVAudioEngineInterruption:(id)a0; - (void)sceneDidLoad; - (void)setXScale:(double)a0; - (void)setYScale:(double)a0; - (void)set_anchorPoint:(struct CGPoint { double x0; double x1; })a0; - (void)willMoveFromView:(id)a0; - (void)willRenderContent; - (double)xScale; - (double)yScale; @end