@class SKAction; @interface SKRepeat : SKAction { struct SKCRepeat { void /* function */ **x0; unsigned int x1; float x2; id /* block */ x3; id x4; BOOL x5; double x6; double x7; float x8; float x9; double x10; BOOL x11; BOOL x12; id /* block */ x13; long long x14; float x15; float x16; float x17; float x18; struct SKCAction *x19; unsigned long long x20; unsigned long long x21; BOOL x22; } *_mycaction; SKAction *_repeatedAction; } + (BOOL)supportsSecureCoding; + (id)repeatAction:(id)a0 count:(unsigned long long)a1; + (id)repeatActionForever:(id)a0; - (id)init; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)subactions; - (id)reversedAction; @end