@interface SKOpenGLNode : SKNode @property struct CGSize { double x0; double x1; } viewportSize; + (id)openGLNodeWithViewportSize:(struct CGSize { double x0; double x1; })a0; - (id)init; - (void)renderForTime:(double)a0; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; - (void)_renderForTime:(double)a0; - (id)initWithViewportSize:(struct CGSize { double x0; double x1; })a0; - (BOOL)needsRenderForTime:(double)a0; @end