@class NSMutableArray, NSString, _UILegibilitySettings, FBSDisplayConfiguration, UIView, FBScene, FBApplicationUpdateScenesTransaction; @protocol UIScenePresenter, UIScenePresentation; @interface SPUISpotlightRemoteViewController : UIViewController { FBSDisplayConfiguration *_displayConfiguration; BOOL _delayPresentationTillSceneContentIsReady; } @property (retain) FBScene *scene; @property (retain) NSString *sceneIdentifier; @property (retain) FBApplicationUpdateScenesTransaction *transaction; @property (retain) UIView *hostView; @property (retain) id presenter; @property (nonatomic) long long currentOrientation; @property (retain) NSMutableArray *sceneEventsQueue; @property (readonly, nonatomic) BOOL prewarmSceneInTheBackground; @property (nonatomic) BOOL crashedWhileForeground; @property (retain, nonatomic) _UILegibilitySettings *legibilitySettings; @property (retain, nonatomic) FBSDisplayConfiguration *displayConfiguration; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)setForeground:(BOOL)a0; - (void)sceneDidInvalidate:(id)a0; - (void)viewWillAppear:(BOOL)a0; - (void)viewDidLayoutSubviews; - (void)didInvalidateSceneWhenForeground; - (id)sceneSpecification; - (BOOL)_canShowWhileLocked; - (void).cxx_destruct; - (id)watchdogPolicyForProcess:(id)a0 eventContext:(id)a1; - (void)viewDidMoveToWindow:(id)a0 shouldAppearOrDisappear:(BOOL)a1; - (void)viewWillTransitionToSize:(struct CGSize { double x0; double x1; })a0 withTransitionCoordinator:(id)a1; - (void)transaction:(id)a0 didCreateScene:(id)a1; - (void)sceneContentStateDidChange:(id)a0; - (void)viewDidDisappear:(BOOL)a0; - (id)watchdogTerminationRequestForProcess:(id)a0 error:(id)a1; - (id)initWithSceneIdentifier:(id)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })sceneSettingsFrameFromRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)clearEventQueue; - (void)willLaunchSpotlightInBackground; - (void)addOrExecuteEventAsNeeded:(id /* block */)a0; - (void)createSceneIfNeededWithPriority:(long long)a0; - (void)createSceneWithPriority:(long long)a0; - (struct CGSize { double x0; double x1; })initialFittingSize; - (BOOL)setSceneFrameOnRotation; - (void)updateSafeAreasOnSettings:(id)a0; - (void)updateSceneToOrientation:(long long)a0 withTransitionCoordinator:(id)a1; - (void)updateTraitCollection; @end