@protocol MULayoutItem; @interface MUEdgeLayoutInternal : MUConstraintLayoutInternal { void /* unknown type, empty encoding */ builder; } @property (nonatomic, weak) id item; @property (nonatomic, weak) id container; @property (nonatomic) struct NSDirectionalEdgeInsets { double x0; double x1; double x2; double x3; } insets; @property (nonatomic) unsigned long long edges; @property (nonatomic) float priority; - (void).cxx_destruct; - (id)initWithItem:(id)a0 container:(id)a1; - (id)initWithItem:(id)a0 container:(id)a1 insets:(struct NSDirectionalEdgeInsets { double x0; double x1; double x2; double x3; })a2; - (id)initWithItem:(id)a0 container:(id)a1 insets:(struct NSDirectionalEdgeInsets { double x0; double x1; double x2; double x3; })a2 edges:(unsigned long long)a3 priority:(float)a4; @end