@interface USKUtility : NSObject + (struct { void /* unknown type, empty encoding */ x0[4]; })localTransformWithNode:(id)a0 time:(double)a1; + (id)shaderNodeType:(id)a0; + (id)USDPreviewSurfaceDefaults; + (id)constantMaterialPropertiesWithMaterial:(id)a0; + (id)firstUVMeshAttributeNameInMaterial:(id)a0; + (BOOL)isSceneGraphNode:(id)a0; + (BOOL)isTransformNode:(id)a0; + (id)meshGroupsWithNode:(id)a0; + (id)targetPropertyWithProperty:(id)a0; + (id)textureMaterialPropertiesWithMaterial:(id)a0; + (id)transformKeyTimesWithNode:(id)a0; + (id)meshUniqueAndTriangulate:(id)a0 names:(id)a1; + (id)bufferMaterialPropertiesWithMaterial:(id)a0; + (BOOL)isShaderOutputProperty:(id)a0; + (void)setLocalTransformWithNode:(id)a0 transform:(struct { void /* unknown type, empty encoding */ x0[4]; })a1 time:(double)a2; + (struct { void /* unknown type, empty encoding */ x0[4]; })worldTransformWithNode:(id)a0 time:(double)a1; @end