@interface USKResource : NSObject { struct shared_ptr { struct ArAsset *__ptr_; struct __shared_weak_count *__cntrl_; } _asset; struct shared_ptr { char *__ptr_; struct __shared_weak_count *__cntrl_; } _buffer; long long _length; } + (id)resourceWithPath:(id)a0; + (id)resourceWithResourcePath:(id)a0; + (id)resourceWithURL:(id)a0; + (id)resourceWithUSKScene:(id)a0 path:(id)a1; - (void)dealloc; - (id).cxx_construct; - (void).cxx_destruct; - (id)dataNoCopy; @end