@interface TSDMutableDropShadow : TSDDropShadow @property (nonatomic) double angle; @property (nonatomic) double offset; @property (nonatomic) double radius; @property (nonatomic) double opacity; @property (nonatomic) struct CGColor { } *color; @property (nonatomic, getter=isEnabled) BOOL enabled; - (void)setOpacity:(double)a0; - (void)setOffset:(double)a0; - (void)setRadius:(double)a0; - (void)setEnabled:(BOOL)a0; - (void)setColor:(struct CGColor { } *)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)setAngle:(double)a0; - (void)setTSUColor:(id)a0; @end