@class NSArray, MTLRenderPassDescriptor; @protocol MTLTexture; @interface TSDMetalRenderTarget : NSObject @property (readonly) NSArray *textures; @property (readonly) struct CGSize { double width; double height; } size; @property (readonly) MTLRenderPassDescriptor *passDescriptor; @property (readonly, nonatomic) id texture; - (void)setClearColor:(struct { double x0; double x1; double x2; double x3; })a0; - (void).cxx_destruct; - (id)initWithSize:(struct CGSize { double x0; double x1; })a0 metalContext:(id)a1; - (id)initWithSize:(struct CGSize { double x0; double x1; })a0 metalContext:(id)a1 numberOfAttachments:(unsigned long long)a2; - (struct CATransform3D { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; double x9; double x10; double x11; double x12; double x13; double x14; double x15; })orthoProjectionWithVerticalFlip:(BOOL)a0; - (void)setClearColor:(struct { double x0; double x1; double x2; double x3; })a0 atAttachmentIndex:(unsigned long long)a1; - (void)setTextureLoadAction:(unsigned long long)a0; - (void)setTextureLoadAction:(unsigned long long)a0 atAttachmentIndex:(unsigned long long)a1; - (id)textureAtAttachmentIndex:(unsigned long long)a0; @end