@class TSDGPUDataArrayBuffer, TSDGPUDataBuffer, NSString; @interface TSDGPUDataBufferAttribute : NSObject @property (nonatomic) int locationInShader; @property (nonatomic) unsigned long long bufferOffset; @property (nonatomic) TSDGPUDataArrayBuffer *dataArrayBuffer; @property (nonatomic) TSDGPUDataBuffer *dataBuffer; @property (copy, nonatomic) NSString *name; @property (readonly, nonatomic) unsigned int bufferUsage; @property (readonly, nonatomic) long long dataType; @property (readonly, nonatomic) int componentCount; @property (readonly, nonatomic) BOOL isNormalized; + (id)attributeWithName:(id)a0 bufferUsage:(unsigned int)a1 dataType:(long long)a2 normalized:(BOOL)a3 componentCount:(unsigned long long)a4; - (id)description; - (void).cxx_destruct; - (void)setBufferUsage:(unsigned int)a0; - (id)initWithName:(id)a0 bufferUsage:(unsigned int)a1 dataType:(long long)a2 normalized:(BOOL)a3 componentCount:(unsigned long long)a4; - (void)setComponentCount:(int)a0; @end