@class NSMutableArray; @interface AKRoundedPath : NSObject @property (retain, nonatomic) NSMutableArray *points; @property (retain, nonatomic) struct CGPath { } *CGPath; + (id)pathWithRoundedRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 cornerRadius:(double)a1; + (id)pathWithEllipseInRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; + (id)pathWithRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundingRect; - (void).cxx_destruct; - (void)addContinuousCornerToPath:(struct CGPath { } *)a0 trueCorner:(struct CGPoint { double x0; double x1; })a1 cornerRadius:(struct CGSize { double x0; double x1; })a2 corners:(unsigned long long)a3 portion:(unsigned long long)a4 clockwise:(BOOL)a5 fullRadius:(BOOL)a6; - (void)addLineToPointX:(double)a0 y:(double)a1; - (void)closeSubpath; - (id)initWithPoints:(struct CGPoint { double x0; double x1; } *)a0 count:(long long)a1; - (id)initWithRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 cornerRadii:(id)a1 smoothPillShapes:(BOOL)a2; @end