@protocol NSCopying, NSObject, BLSHSceneEnvironmentObserving; @interface BLSHSceneEnvironmentObserverToken : NSObject { id _observer; id _sceneIdentityToken; } + (id)tokenWithObserver:(id)a0 sceneIdentityToken:(id)a1; - (unsigned long long)hash; - (id)description; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithObserver:(id)a0 sceneIdentityToken:(id)a1; @end