@class NSString, BLSPauseWhenSceneBackgroundAttribute, FBScene; @protocol BLSAssertionServiceResponding, BLSHAssertionAttributeHandlerService; @interface BLSHAssertionPausingSceneObserver : NSObject { FBScene *_scene; struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _lock; BOOL _invalidated; BOOL _paused; } @property (readonly, weak, nonatomic) BLSPauseWhenSceneBackgroundAttribute *attribute; @property (readonly, weak, nonatomic) id assertion; @property (readonly, weak, nonatomic) id service; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)activateForAttribute:(id)a0 fromAssertion:(id)a1 forService:(id)a2 attributeHandler:(id)a3; - (void)sceneDidInvalidate:(id)a0; - (void)dealloc; - (void)scene:(id)a0 didUpdateClientSettingsWithDiff:(id)a1 oldClientSettings:(id)a2 transitionContext:(id)a3; - (void)invalidate; - (void).cxx_destruct; - (BOOL)reactivateIfPossible; @end