@class NSArray, NSMutableDictionary, NSDictionary, NSMutableArray; @interface DYShaderProfilerResult : NSObject { struct unordered_map, std::equal_to, std::allocator>> { struct __hash_table, std::__unordered_map_hasher, std::hash, std::equal_to>, std::__unordered_map_equal, std::equal_to, std::hash>, std::allocator>> { struct unique_ptr, void *> *> *[], std::__bucket_list_deallocator, void *> *> *>>> { struct __compressed_pair, void *> *> **, std::__bucket_list_deallocator, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator, void *> *> *>> { struct __compressed_pair, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair, void *> *>, std::allocator, void *>>> { struct __hash_node_base, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _drawCallInfoIndexMap; NSMutableDictionary *_vertexShaderBinaryInfo; NSMutableDictionary *_fragmentShaderBinaryInfo; NSMutableDictionary *_computeKernelBinaryInfo; NSMutableDictionary *_allShaderBinaryInfo; struct unordered_map, std::equal_to, std::allocator>> { struct __hash_table, std::__unordered_map_hasher, std::hash, std::equal_to>, std::__unordered_map_equal, std::equal_to, std::hash>, std::allocator>> { struct unique_ptr, void *> *> *[], std::__bucket_list_deallocator, void *> *> *>>> { struct __compressed_pair, void *> *> **, std::__bucket_list_deallocator, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator, void *> *> *>> { struct __compressed_pair, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair, void *> *>, std::allocator, void *>>> { struct __hash_node_base, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _perContextDrawCallCounterDY; struct unordered_map, std::hash, std::equal_to, std::allocator>>> { struct __hash_table>, std::__unordered_map_hasher>, std::hash, std::equal_to>, std::__unordered_map_equal>, std::equal_to, std::hash>, std::allocator>>> { struct unique_ptr>, void *> *> *[], std::__bucket_list_deallocator>, void *> *> *>>> { struct __compressed_pair>, void *> *> **, std::__bucket_list_deallocator>, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator>, void *> *> *>> { struct __compressed_pair>, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair>, void *> *>, std::allocator>, void *>>> { struct __hash_node_base>, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair>, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair>, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _functionIndexToDrawCallIndexMap; } @property (retain, nonatomic) NSMutableArray *drawCallInfoList; @property (retain, nonatomic) NSMutableArray *programPipelineInfoList; @property (nonatomic) struct DYShaderProfilerTiming { struct Statistics { double average; double min; double max; } _cycle; struct Statistics { double average; double min; double max; } _time; } vertexTiming; @property (nonatomic) struct DYShaderProfilerTiming { struct Statistics { double average; double min; double max; } _cycle; struct Statistics { double average; double min; double max; } _time; } fragmentTiming; @property (nonatomic) struct DYShaderProfilerTiming { struct Statistics { double average; double min; double max; } _cycle; struct Statistics { double average; double min; double max; } _time; } computeTiming; @property (nonatomic) struct DYShaderProfilerTiming { struct Statistics { double average; double min; double max; } _cycle; struct Statistics { double average; double min; double max; } _time; } timing; @property (nonatomic) unsigned long long frameTime; @property (nonatomic) unsigned int deviceUtilization; @property (nonatomic) unsigned int encoderCount; @property (nonatomic) double gpuTime; @property (retain, nonatomic) NSArray *blitTimeData; @property (retain, nonatomic) NSMutableDictionary *blitEncoderTimeInfo; @property (retain, nonatomic) NSMutableArray *shaderProfilingFrameTimes; @property (nonatomic) double shaderProfilingTime; @property (retain, nonatomic) NSDictionary *derivedCountersData; @property (readonly, nonatomic) NSMutableArray *encoderInfoList; @property (readonly, nonatomic) NSMutableArray *encoderFunctionIndexList; @property (readonly, nonatomic) NSMutableArray *programInfoList; @property (readonly, nonatomic) NSMutableDictionary *encoderFunctionIndexToEncoderIndexMap; @property (retain, nonatomic) NSMutableArray *effectiveKickTimes; @property (retain, nonatomic) NSMutableArray *effectivePerEncoderDrawKickTimes; @property (retain, nonatomic) NSMutableArray *averagePerDrawKickDurations; @property (retain, nonatomic) NSMutableArray *loadActionTimes; @property (retain, nonatomic) NSMutableArray *storeActionTimes; @property (nonatomic) unsigned int commandBufferCount; @property (retain, nonatomic) NSMutableArray *perCommandBufferEncoderCount; @property (retain, nonatomic) NSDictionary *encoderIndexToLabelMap; - (id)init; - (id).cxx_construct; - (void).cxx_destruct; - (void)buildDrawCallIndexMap; @end