@class SKScene, NSMutableDictionary; @interface SCNSpriteKitEventHandler : NSObject { NSMutableDictionary *_touchMap; BOOL _mouseIsDown; BOOL _rightMouseIsDown; } @property (retain, nonatomic) SKScene *scene; - (BOOL)touchesCancelled:(id)a0 withEvent:(id)a1; - (id)init; - (void)dealloc; - (BOOL)touchesBegan:(id)a0 withEvent:(id)a1; - (BOOL)touchesEnded:(id)a0 withEvent:(id)a1; - (BOOL)touchesMoved:(id)a0 withEvent:(id)a1; @end