@class SKTransition, SCNNode, SCNOffscreenRenderer, SCNScene; @interface SCNRendererTransitionContext : NSObject { id /* block */ completionHandler; struct __C3DFXPass { } *_transitionPass; SCNOffscreenRenderer *_renderers[2]; } @property (retain, nonatomic) SCNScene *outgoingScene; @property (retain, nonatomic) SKTransition *transition; @property (nonatomic) double transitionStartTime; @property (retain, nonatomic) SCNNode *outgoingPointOfView; - (void)dealloc; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)prepareRendererAtIndex:(int)a0 withScene:(id)a1 renderSize:(struct CGSize { double x0; double x1; })a2 pointOfView:(id)a3 parentRenderer:(id)a4; - (struct __C3DFXPass { } *)transitionPass; @end