@interface SCNNodeManipulableItem : SCNManipulableItem + (void)addItems:(id)a0 toScene:(id)a1; + (id)nodeManipulatorItemWithNode:(id)a0 screenSize:(double)a1; + (void)removeItemsFromScene:(id)a0; - (id)parentItem; - (void)setTransform:(struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; })a0; - (void)setPosition:(struct SCNVector3 { float x0; float x1; float x2; })a0; - (struct SCNVector3 { float x0; float x1; float x2; })scale; - (struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; })transform; - (struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; })worldTransform; - (void)setWorldTransform:(struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; })a0; - (id)cloneForManipulators; - (BOOL)isNodeManipulator; - (void)validateClone; @end