@class NSString, SCNMTLResourceManager, SCNMTLComputePipeline; @protocol MTLBuffer; @interface SCNMTLSkinDeformer : NSObject { struct __C3DSkinner { } *_skinner; struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *_baseGeometry; unsigned char _dataKind; SCNMTLResourceManager *_resourceManager; BOOL _skinNormals; BOOL _skinTangents; unsigned int _baseVertexCount; unsigned int _lastUpdateFrameIndex; id _vertexWeightIndicesBuffer; id _boneIndicesBuffer; id _boneWeightsBuffer; SCNMTLComputePipeline *_computePipeline; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (unsigned long long)supportedOutputs; + (unsigned long long)requiredOutputs; + (unsigned long long)requiredInputs; @end