@interface SCNMTLPassResourceBinding : SCNMTLResourceBinding { struct { struct __C3DFXPassInput *x0; unsigned int x1; unsigned int x2; } *_inputs; struct __C3DFXPassInput { } *_samplerInput; } @property (nonatomic) long long inputsCount; @property (nonatomic) long long bufferSize; - (id)init; - (void)dealloc; @end