@interface SCNJSValueTmpImp : NSObject + (id)valueWithTransform3D:(struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; })a0 inContext:(id)a1; + (id)valueWithVector3:(struct SCNVector3 { float x0; float x1; float x2; })a0 inContext:(id)a1; + (id)valueWithVector4:(struct SCNVector4 { float x0; float x1; float x2; float x3; })a0 inContext:(id)a1; - (struct SCNMatrix4 { float x0; float x1; float x2; float x3; float x4; float x5; float x6; float x7; float x8; float x9; float x10; float x11; float x12; float x13; float x14; float x15; })toTransform3D; - (struct SCNVector3 { float x0; float x1; float x2; })toVector3; - (struct SCNVector4 { float x0; float x1; float x2; float x3; })toVector4; @end