@class NSString, SCNAction; @interface SCNActionRunAction : SCNAction { SCNAction *_action; NSString *_subSpriteKey; NSString *_actionKey; BOOL _waitForKeyedAction; BOOL _runOnSubSprite; BOOL _fired; } + (id)runAction:(id)a0 onFirstChildWithName:(id)a1; + (id)runAction:(id)a0 afterActionWithKey:(id)a1; - (id)init; - (void)dealloc; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)isCustom; - (id)reversedAction; - (void)updateWithTarget:(id)a0 forTime:(double)a1; - (void)willStartWithTarget:(id)a0 atTime:(double)a1; @end