@interface RBFill : NSObject { struct RBFillData { int type; unsigned char data[208]; } _data; struct InlineHeap<64UL> { unsigned long long _page_size; struct Page *_pages; char *_sbrk; char *_sbrk_end; struct ObjectTable *_objects; unsigned char _buffer[64]; } _heap; } - (void)invalidateContents; - (void)setRadialGradientCenter:(struct CGPoint { double x0; double x1; })a0 startRadius:(double)a1 endRadius:(double)a2 stopCount:(long long)a3 colors:(const struct { float x0; float x1; float x2; float x3; } *)a4 colorSpace:(int)a5 locations:(const double *)a6 flags:(unsigned int)a7; - (void)setAxialGradientStartPoint:(struct CGPoint { double x0; double x1; })a0 endPoint:(struct CGPoint { double x0; double x1; })a1 stopCount:(long long)a2 colors:(const struct { float x0; float x1; float x2; float x3; } *)a3 colorSpace:(int)a4 locations:(const double *)a5 flags:(unsigned int)a6; - (void)setAxialGradientStartPoint:(struct CGPoint { double x0; double x1; })a0 endPoint:(struct CGPoint { double x0; double x1; })a1 stopCount:(long long)a2 colors:(const struct { float x0; float x1; float x2; float x3; } *)a3 locations:(const double *)a4 flags:(unsigned int)a5; - (void)setColor:(struct { float x0; float x1; float x2; float x3; })a0 colorSpace:(int)a1; - (void)setShader:(id)a0 bounds:(const struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } *)a1 flags:(unsigned int)a2; - (void)setAngularGradientCenter:(struct CGPoint { double x0; double x1; })a0 startAngle:(double)a1 endAngle:(double)a2 stopCount:(long long)a3 colors:(const struct { float x0; float x1; float x2; float x3; } *)a4 colorSpace:(int)a5 locations:(const double *)a6 flags:(unsigned int)a7; - (id).cxx_construct; - (void)setTiledRBImage:(struct { int x0; void *x1; })a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 sourceRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 interpolation:(int)a3 tintColor:(struct { float x0; float x1; float x2; float x3; })a4 colorSpace:(int)a5 flags:(unsigned int)a6; - (void)set9PartImage:(struct CGImage { } *)a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 destinationRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 capInsets:(struct { double x0; double x1; double x2; double x3; })a3 repeat:(BOOL)a4 interpolation:(int)a5 tintColor:(struct { float x0; float x1; float x2; float x3; })a6 flags:(unsigned int)a7; - (void)set9PartRBImage:(struct { int x0; void *x1; })a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 destinationRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 capInsets:(struct { double x0; double x1; double x2; double x3; })a3 repeat:(BOOL)a4 interpolation:(int)a5 tintColor:(struct { float x0; float x1; float x2; float x3; })a6 colorSpace:(int)a7 flags:(unsigned int)a8; - (void)setColor:(struct { float x0; float x1; float x2; float x3; })a0; - (void)setTiledImage:(struct CGImage { } *)a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 sourceRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 interpolation:(int)a3 tintColor:(struct { float x0; float x1; float x2; float x3; })a4 flags:(unsigned int)a5; - (void).cxx_destruct; - (void)concat:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a0; - (void)setRadialGradientCenter:(struct CGPoint { double x0; double x1; })a0 startRadius:(double)a1 endRadius:(double)a2 stopCount:(long long)a3 colors:(const struct { float x0; float x1; float x2; float x3; } *)a4 locations:(const double *)a5 flags:(unsigned int)a6; - (void)setRBImage:(struct { int x0; void *x1; })a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 interpolation:(int)a2 tintColor:(struct { float x0; float x1; float x2; float x3; })a3 flags:(unsigned int)a4; - (void)setRadialGradientStartCenter:(struct CGPoint { double x0; double x1; })a0 startRadius:(double)a1 endCenter:(struct CGPoint { double x0; double x1; })a2 endRadius:(double)a3 stopCount:(long long)a4 colors:(const struct { float x0; float x1; float x2; float x3; } *)a5 colorSpace:(int)a6 locations:(const double *)a7 flags:(unsigned int)a8; - (void)setConicGradientCenter:(struct CGPoint { double x0; double x1; })a0 angle:(double)a1 stopCount:(long long)a2 colors:(const struct { float x0; float x1; float x2; float x3; } *)a3 locations:(const double *)a4 flags:(unsigned int)a5; - (void)setTiledRBImage:(struct { int x0; void *x1; })a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 sourceRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 interpolation:(int)a3 tintColor:(struct { float x0; float x1; float x2; float x3; })a4 flags:(unsigned int)a5; - (void)set9PartRBImage:(struct { int x0; void *x1; })a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 destinationRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a2 capInsets:(struct { double x0; double x1; double x2; double x3; })a3 repeat:(BOOL)a4 interpolation:(int)a5 tintColor:(struct { float x0; float x1; float x2; float x3; })a6 flags:(unsigned int)a7; - (void)setRBImage:(struct { int x0; void *x1; })a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 interpolation:(int)a2 tintColor:(struct { float x0; float x1; float x2; float x3; })a3 colorSpace:(int)a4 flags:(unsigned int)a5; - (void)setImage:(struct CGImage { } *)a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 interpolation:(int)a2 tintColor:(struct { float x0; float x1; float x2; float x3; })a3 flags:(unsigned int)a4; - (void)setConicGradientCenter:(struct CGPoint { double x0; double x1; })a0 angle:(double)a1 stopCount:(long long)a2 colors:(const struct { float x0; float x1; float x2; float x3; } *)a3 colorSpace:(int)a4 locations:(const double *)a5 flags:(unsigned int)a6; - (void)setRadialGradientStartCenter:(struct CGPoint { double x0; double x1; })a0 startRadius:(double)a1 endCenter:(struct CGPoint { double x0; double x1; })a2 endRadius:(double)a3 stopCount:(long long)a4 colors:(const struct { float x0; float x1; float x2; float x3; } *)a5 locations:(const double *)a6 flags:(unsigned int)a7; @end