@class RCPPlayer, NSObject; @protocol OS_dispatch_queue; @interface RCPInlinePlayer : NSObject @property (retain, nonatomic) RCPPlayer *underlyingPlayer; @property (retain, nonatomic) NSObject *replayQueue; @property (nonatomic) BOOL needsInitialDelay; @property (nonatomic) BOOL ignoresCompletionDelay; + (id)sharedInstance; + (void)setNeedsInitialDelay; + (void)setIgnoresCompletionDelay:(BOOL)a0; + (void)playEventStream:(id)a0 options:(id)a1 completion:(id /* block */)a2; + (void)playEventActions:(id /* block */)a0 options:(id)a1 completion:(id /* block */)a2; + (void)playCommandString:(id)a0 options:(id)a1 completion:(id /* block */)a2; - (id)init; - (void)tearDown; - (void)_callBlock:(id /* block */)a0; - (void)playEventStream:(id)a0 options:(id)a1 completion:(id /* block */)a2; - (void)_doInitialDelayIfNeeded; - (void).cxx_destruct; - (void)playEventActions:(id /* block */)a0 options:(id)a1 completion:(id /* block */)a2; - (void)prewarmForEventStream:(id)a0 completion:(id /* block */)a1; - (void)playCommandString:(id)a0 options:(id)a1 completion:(id /* block */)a2; @end