@class PTMetalContext; @protocol MTLComputePipelineState; @interface PTEffectUtil : NSObject { PTMetalContext *_metalContext; id _updateFocusObject; id _effectSampleFaceRects; id _copySingleChannel; id _clear; id _updateDisparityWithScreenCaptureRect; } + (unsigned long long)aspectRatio:(struct CGSize { double x0; double x1; })a0; + (id)faceRectsForVision:(void *)a0 numberOfFaceRects:(int)a1 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a2; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })rotateNormalizedRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 transform:(struct CGAffineTransform { double x0; double x1; double x2; double x3; double x4; double x5; })a1 inverse:(BOOL)a2; + (void /* unknown type, empty encoding */)screenSpaceToCameraSpace:(SEL)a0 zValue:(float)a1 inverseProjection:(struct { void /* unknown type, empty encoding */ x0[4]; })a2; - (void).cxx_destruct; - (id)initWithMetalContext:(id)a0; - (void)clearTexture:(id)a0 outTex:(id)a1; - (void)copySingleChannelInTex:(id)a0 outTex:(id)a1; - (void)sampleFaceRectsWithMaxFaceRects:(int)a0 faceRects:(void *)a1 faceRectsState:(int *)a2 focusDisparityMax:(float)a3 inDisparity:(id)a4 outFaceDistanceArray:(id)a5; - (void)updateDisparityWithScreenCaptureRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 inDisparity:(id)a1 outDisparity:(id)a2 focalLenIn35mmFilm:(float)a3 fNumber:(float)a4; - (void)updateFocusObjectWithFaceRectCount:(int)a0 disparityFocusOffsetSDOF:(struct PTDisparityFocusOffset { float x0; float x1; })a1 disparityFocusOffsetReactions:(struct PTDisparityFocusOffset { float x0; float x1; })a2 disparityFocusOffsetStudioLight:(struct PTDisparityFocusOffset { float x0; float x1; })a3 exponentialMovingAverageSDOF:(float)a4 exponentialMovingAverageStudioLight:(float)a5 faceRectsState:(int *)a6 isFirstFrame:(BOOL)a7 emitNewReaction:(BOOL)a8 focusOnAll:(BOOL)a9 lastFocus:(id)a10 inFaceDisparityArray:(id)a11 outDisparityModifiers:(id)a12 outDisparityFocus:(id)a13 outStudioLightEffectModifier:(id)a14 outUseDisparityBufferForReactions:(id)a15; @end