@class NSArray; @protocol MTLTexture; @interface PTEffectRenderRequest : NSObject { struct __CFDictionary { } *_detectedObjects; } @property double frameTimeSeconds; @property unsigned long long effectType; @property struct __CVBuffer { } *inColorBuffer; @property struct __CVBuffer { } *outColorBuffer; @property struct __CVBuffer { } *inExternalDisparityBuffer; @property struct __CVBuffer { } *inScreenCaptureBuffer; @property struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } inScreenCaptureCropRect; @property struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } inScreenCaptureRect; @property struct __CVBuffer { } *outPersonSegmentationMatteBuffer; @property struct __CFDictionary { } *detectedObjects; @property BOOL focusOnAll; @property struct CGAffineTransform { double a; double b; double c; double d; double tx; double ty; } transform; @property long long effectQuality; @property float apertureSDOF; @property float relightStrengthStudioLight; @property (retain, nonatomic) NSArray *reactions; @property float luxLevel; @property float focalLength; @property BOOL outColorBufferWriteSkipped; @property (retain, nonatomic) id inBilbyAlphaMaskTexture; @property BOOL bilbyFloatingMode; @property (copy, nonatomic) id /* block */ onMSRScheduled; + (float)apertureSDOFDefault; + (void /* unknown type, empty encoding */)apertureSDOFRange; + (float)relightStrengthStudioLightDefault; - (id)init; - (void)dealloc; - (void).cxx_destruct; - (void)logPixelbufferMetadata:(id)a0; @end