@class NSString, PTUtil; @protocol MTLComputePipelineState; @interface PTEffectManagerDebug : NSObject { id _effectDepthDebug; float maxDepth; PTUtil *_util; } @property (readonly) unsigned long long effectPriority; @property (readonly) short effectType; @property BOOL enabled; @property void /* unknown type, empty encoding */ depthNearFar; @property BOOL reverseZ; @property (readonly) unsigned long long depthOutputPixelFormat; @property (readonly) unsigned long long rgbaOutputPixelFormat; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; @end