@class PTMetalContext; @protocol MTLComputePipelineState; @interface PTColorConversion : NSObject { PTMetalContext *_metalContext; id _convertRGB[9]; id _convertRGBToYUV[9]; id _convertYUVToRGB[9]; } + (struct half3x4 { struct half4 { void /* unknown type, blank encoding */ x0[4]; } x0[3]; })colorMatrixAndBiasFor:(id)a0 toRGB:(BOOL)a1; + (struct half3x4 { struct half4 { void /* unknown type, blank encoding */ x0[4]; } x0[3]; })colorMatrixAndBiasFor:(id)a0 toRGB:(BOOL)a1 fullRange:(BOOL)a2 colorYCbCrDepth:(long long)a3; + (struct bool2 { BOOL x0; BOOL x1; })getChromaFactor2BooleanFromPTTexture:(id)a0; + (void /* unknown type, empty encoding */)getChromaOffsetFromPTTexture:(id)a0; + (int)getColorTransferFunctionAsEnum:(id)a0 linearToEncoded:(BOOL)a1; - (void).cxx_destruct; - (id)initWithMetalContext:(id)a0; - (int)convertRGB:(id)a0 inRGBA:(id)a1 outRGBA:(id)a2 colorTransferFunction:(int)a3; - (int)convertRGB:(id)a0 inRGBA:(id)a1 outRGBA:(id)a2 colorTransferFunction:(int)a3 rotateCCW:(BOOL)a4; - (int)convertRGBLinearFromPTTexture:(id)a0 inPTTexture:(id)a1 outRGBA:(id)a2; - (int)convertRGBLinearToPTTexture:(id)a0 inRGBA:(id)a1 outPTTexture:(id)a2; - (int)convertRGBtoYUV:(id)a0 inRGBA:(id)a1 outLuma:(id)a2 outChroma:(id)a3 colorTransferFunction:(int)a4 colorYCbCrMatrix:(id)a5 colorYCbCrFullRange:(BOOL)a6 colorYCbCrDepthOut:(long long)a7; - (int)convertYUVtoRGB:(id)a0 inLuma:(id)a1 inChroma:(id)a2 outRGBA:(id)a3 colorTransferFunction:(int)a4 colorYCbCrMatrix:(id)a5 colorYCbCrFullRange:(BOOL)a6 colorYCbCrDepthIn:(long long)a7; @end