@class PIParallaxClockLayoutRequest, PIParallaxLayerStackRequest, NUCoalescer, PIParallaxClockMaterialRequest, NSObject; @protocol OS_dispatch_group, PISegmentationItem, OS_dispatch_queue; @interface PUParallaxLayerStackViewModelUpdater : NSObject @property (readonly, nonatomic) id item; @property (retain, nonatomic) NSObject *transactionGroup; @property (retain, nonatomic) NSObject *transactionResponseQueue; @property (retain, nonatomic) PIParallaxLayerStackRequest *mainRenderRequest; @property (retain, nonatomic) PIParallaxLayerStackRequest *backfillRenderRequest; @property (retain, nonatomic) PIParallaxLayerStackRequest *settlingEffectRenderRequest; @property (retain, nonatomic) PIParallaxClockLayoutRequest *clockOverlapRequest; @property (retain, nonatomic) PIParallaxClockMaterialRequest *clockMaterialRequest; @property (retain, nonatomic) NUCoalescer *styleChangeCoalescer; - (id)init; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithSegmentationItem:(id)a0; - (void)ensureOffscreenModelIsUnloaded:(id)a0; - (void)_updatePriorityForRequest:(id)a0 viewModel:(id)a1 highPriority:(BOOL)a2 importanceOrder:(double)a3; - (void)beginRenderTransaction; - (void)cancelPendingRenders; - (void)endRenderTransaction; - (void)ensureOnscreenModelIsLoaded:(id)a0; - (void)notifyWhenInFlightRendersComplete:(id /* block */)a0; - (void)recalculateClockAreaLuminance:(id)a0 highPriority:(BOOL)a1 importanceOrder:(double)a2; - (void)recalculateClockIntersection:(id)a0 allViewModels:(id)a1 highPriority:(BOOL)a2; - (void)recalculateClockOverlap:(id)a0 allViewModels:(id)a1 highPriority:(BOOL)a2; - (void)recalculateClockOverlap:(id)a0 highPriority:(BOOL)a1 importanceOrder:(double)a2 allViewModels:(id)a3 intersectionOnly:(BOOL)a4 completion:(id /* block */)a5; - (void)renderBackfillLayers:(id)a0 highPriority:(BOOL)a1 importanceOrder:(double)a2 completion:(id /* block */)a3; - (void)renderMainLayers:(id)a0 highPriority:(BOOL)a1 importanceOrder:(double)a2 completion:(id /* block */)a3; - (void)renderModelAfterStyleInitialization:(id)a0 isOnscreen:(BOOL)a1; - (void)renderOffscreenModelAfterVisibleFrameChange:(id)a0 highPriority:(BOOL)a1; - (void)renderOnscreenModelAfterStyleChange:(id)a0; - (void)renderOnscreenModelAfterVisibleFrameChange:(id)a0 allViewModels:(id)a1; - (void)renderSettlingEffectLayerIfNeededForViewModel:(id)a0 highPriority:(BOOL)a1 importanceOrder:(double)a2; - (BOOL)waitForInFlightRenders:(double)a0; @end