@interface PXReloadingVisualPositionsChangeDetails : PXVisualPositionsChangeDetails { BOOL _reloadAnchor; } - (struct { long long x0; long long x1; BOOL x2; })bodyVisualPositionAfterApplyingChangesToBodyIndex:(long long)a0; - (struct { long long x0; long long x1; BOOL x2; })bodyVisualPositionAfterRevertingChangesFromBodyIndex:(long long)a0; - (id)initWithCountBeforeChanges:(long long)a0 anchorIndexBeforeChanges:(long long)a1 headerIndexesBeforeChanges:(id)a2 countAfterChanges:(long long)a3 anchorIndexAfterChanges:(long long)a4 headerIndexesAfterChanges:(id)a5; - (id)initWithCountBeforeChanges:(long long)a0 anchorIndexBeforeChanges:(long long)a1 headerIndexesBeforeChanges:(id)a2 countAfterChanges:(long long)a3 anchorIndexAfterChanges:(long long)a4 headerIndexesAfterChanges:(id)a5 reloadAllIncludingAnchor:(BOOL)a6; @end