@class NSString, NSDictionary; @interface PXGShaderSource : NSObject { NSDictionary *_sourceByShaderFunction; } @property (readonly, nonatomic) BOOL isOpaque; @property (readonly, nonatomic) NSString *otherSource; @property (readonly, nonatomic) NSString *source; @property (readonly, nonatomic) long long length; - (id)initWithSource:(id)a0; - (id)init; - (unsigned long long)hash; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)_parseShader; - (id)sourceForShaderFunction:(id)a0; @end