@class PXGShader, PXGUniform; @interface PXGPinchEffect : PXGEffect { PXGShader *_shader; PXGUniform *_normalizedCenter; PXGUniform *_scale; } @property (nonatomic) struct CGPoint { double x0; double x1; } normalizedCenter; @property (nonatomic) double scale; - (id)initWithEntityManager:(id)a0; - (id)shader; - (void).cxx_destruct; @end