@class PXGShader, PXGUniform; @interface PXGEdgeStretchEffect : PXGEffect { PXGShader *_shader; PXGUniform *_sampleRect; } @property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } sampleRect; - (id)initWithEntityManager:(id)a0; - (id)shader; - (void).cxx_destruct; @end