@class PXGSpriteReference; @interface PXGAnchorConstraint : NSObject @property (retain, nonatomic) PXGSpriteReference *spriteReference; @property (nonatomic) unsigned long long referencingOptions; @property (nonatomic) long long spriteAttribute; @property (nonatomic) BOOL visiblePortionOnly; @property (nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } padding; @property (nonatomic) long long inequality; @property (nonatomic) unsigned int spriteEdge; @property (nonatomic) unsigned int visibleRectEdge; @property (nonatomic) double offset; - (id)description; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; @end