@class PFSceneTaxonomy; @interface CLSSceneTaxonomyHierarchy : NSObject { PFSceneTaxonomy *_sceneTaxonomy; BOOL _forSceneNetOnly; } - (BOOL)nodeExistsForName:(id)a0; - (id)nodeForIdentifier:(unsigned int)a0; - (id)rootNode; - (id)initForSceneNetOnly:(BOOL)a0; - (id)nodeForName:(id)a0; - (void).cxx_destruct; @end