@interface PKInputPointUtility : NSObject + (struct { union { struct CGPoint { double x0; double x1; } x0; struct CGPoint { double x0; double x1; } x1; } x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; BOOL x8; long long x9; double x10; BOOL x11; })drawingInputPoint:(struct CGPoint { double x0; double x1; })a0 view:(id)a1 touch:(id)a2 predicted:(BOOL)a3 activeInputProperties:(unsigned long long)a4; @end