@class NSObject, NSString, SCNMaterial, NSMutableArray, NSCache; @protocol OS_dispatch_queue; @interface PKPeerPayment3DStore : NSObject { struct os_unfair_lock_s { unsigned int _os_unfair_lock_opaque; } _lock; NSMutableArray *_activeScenes; NSCache *_cache; SCNMaterial *_textMaterial; NSObject *_sceneLoadingQueue; struct { void /* unknown type, empty encoding */ columns[4]; } _rotationMatrix; void /* unknown type, empty encoding */ _skew; void /* unknown type, empty encoding */ _lastRollPitch; struct { void /* unknown type, empty encoding */ columns[4]; } _staticRotationMatrix; void /* unknown type, empty encoding */ _staticSkew; BOOL _monitorMotion; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (id)sharedInstance; - (id)init; - (void)sceneDidBecomeActive:(id)a0; - (id)_init; - (void).cxx_destruct; - (id)material; - (void)motionManager:(id)a0 didReceiveMotion:(id)a1; - (void)_setMonitorMotion:(BOOL)a0; - (BOOL)_shouldMonitorMotion; - (void)_updateMonitorMotion; - (void)charactersForText:(id)a0 completion:(id /* block */)a1 synchronously:(BOOL)a2; - (void)newSceneWithCompletion:(id /* block */)a0 synchronously:(BOOL)a1; - (id)nodeForCharacter:(id)a0; - (void)relinquishScene:(id)a0; - (void)sceneDidBecomeInactive:(id)a0; @end