@class NSMutableDictionary; @interface PHASESoundEventNodeAsset : PHASEAsset { struct unique_ptr> { struct __compressed_pair> { struct ActionTree *__value_; } __ptr_; } _actionTreeOwnedAsset; const void *_actionTreeReference; struct unordered_map, std::hash, std::equal_to, std::allocator>>> { struct __hash_table>, std::__unordered_map_hasher>, std::hash, std::equal_to>, std::__unordered_map_equal>, std::equal_to, std::hash>, std::allocator>>> { struct unique_ptr>, void *> *> *[], std::__bucket_list_deallocator>, void *> *> *>>> { struct __compressed_pair>, void *> *> **, std::__bucket_list_deallocator>, void *> *> *>>> { void **__value_; struct __bucket_list_deallocator>, void *> *> *>> { struct __compressed_pair>, void *> *> *>> { unsigned long long __value_; } __data_; } __value_; } __ptr_; } __bucket_list_; struct __compressed_pair>, void *> *>, std::allocator>, void *>>> { struct __hash_node_base>, void *> *> { void *__next_; } __value_; } __p1_; struct __compressed_pair>, std::hash, std::equal_to>> { unsigned long long __value_; } __p2_; struct __compressed_pair>, std::equal_to, std::hash>> { float __value_; } __p3_; } __table_; } _randomHistory; } @property (readonly, nonatomic) NSMutableDictionary *streamNodeFormats; + (id)new; - (id)init; - (id).cxx_construct; - (unsigned long long)sizeInBytes; - (void).cxx_destruct; - (const void *)getActionTree; - (void *)getRandomHistory:(unsigned long long)a0; - (id)initWithUID:(id)a0 actionTreeWeakReference:(const void *)a1 assetRegistry:(id)a2 details:(id)a3; - (id)initWithUID:(id)a0 assetRegistry:(id)a1; - (id)initWithUID:(id)a0 ownedActionTree:(struct unique_ptr> { struct __compressed_pair> { struct ActionTree *x0; } x0; })a1 assetRegistry:(id)a2 details:(id)a3; @end