@class NSArray, PHASEEngine; @interface PHASEMedium : NSObject { PHASEEngine *_engine; } @property (nonatomic) struct Handle64 { unsigned long long mData; } geoMediumHandle; @property (readonly, nonatomic) long long preset; @property (readonly, nonatomic) long long privatePreset; @property (readonly, nonatomic) NSArray *attenuationCoefficients; @property (readonly, nonatomic) float speedOfSound; + (id)new; - (id)init; - (void)dealloc; - (id).cxx_construct; - (void).cxx_destruct; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initAirWithEngine:(id)a0 temperature:(float)a1 pressure:(float)a2 humidity:(float)a3 bandcount:(int)a4; - (id)initAirWithEngine:(id)a0 temperature:(float)a1 pressure:(float)a2 humidity:(float)a3 frequencies:(id)a4; - (id)initWaterWithEngine:(id)a0 temperature:(float)a1 depth:(float)a2 salinity:(float)a3 pH:(float)a4 frequencies:(id)a5; - (id)initWithEngine:(id)a0 attenuationCoefficients:(id)a1 speedOfSound:(float)a2; - (id)initWithEngine:(id)a0 preset:(long long)a1; - (id)initWithEngine:(id)a0 preset:(long long)a1 privatePreset:(long long)a2 attenuationCoefficients:(id)a3 speedOfSound:(float)a4; - (id)initWithEngine:(id)a0 privatePreset:(long long)a1; - (void)setDefault; @end