@interface ODICycle : NSObject + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })boundingBoxWithIsTight:(BOOL)a0 state:(id)a1; + (BOOL)map1NodeWithState:(id)a0; + (BOOL)map2NodeWithState:(id)a0; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })mapGSpaceWithState:(id)a0; + (BOOL)mapIdentifier:(id)a0 state:(id)a1; + (void)mapNode:(id)a0 index:(unsigned int)a1 state:(id)a2; + (void)mapTransition:(id)a0 index:(unsigned int)a1 state:(id)a2; + (void)mapWithState:(id)a0; + (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })nodeBoundsWithIndex:(unsigned int)a0 state:(id)a1; + (unsigned long long)nodeCountWithState:(id)a0; + (struct CGSize { double x0; double x1; })nodeSizeWithState:(id)a0; @end