@class OADCamera, OADLightRig, OADBackdrop; @interface OADScene3D : NSObject { OADCamera *mCamera; OADLightRig *mLightRig; OADBackdrop *mBackdrop; } + (id)nullScene3D; - (id)init; - (unsigned long long)hash; - (void)setBackdrop:(id)a0; - (void)setCamera:(id)a0; - (id)description; - (void).cxx_destruct; - (id)backdrop; - (BOOL)isEqual:(id)a0; - (id)camera; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)lightRig; - (void)setLightRig:(id)a0; @end