@interface OADRotation3D : NSObject { float mLatitude; float mLongitude; float mRevolution; } - (unsigned long long)hash; - (float)latitude; - (id)description; - (float)longitude; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithLatitude:(float)a0 longitude:(float)a1 revolution:(float)a2; - (float)revolution; @end