@interface OADLuminanceEffect : OADBlipEffect { float mBrightness; float mContrast; } - (float)contrast; - (id)init; - (void)setContrast:(float)a0; - (unsigned long long)hash; - (void)setBrightness:(float)a0; - (float)brightness; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end