@class OADColor; @interface OADGlowEffect : OADEffect { OADColor *mColor; float mRadius; } - (float)radius; - (id)init; - (unsigned long long)hash; - (id)color; - (void)setRadius:(float)a0; - (id)description; - (void)setColor:(id)a0; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end