@class OADRotation3D; @interface OADCamera : NSObject { OADRotation3D *mRotation; int mCameraType; float mFieldOfView; float mZoom; } - (float)zoom; - (void)setZoom:(float)a0; - (id)init; - (unsigned long long)hash; - (float)fieldOfView; - (id)rotation; - (id)description; - (void).cxx_destruct; - (void)setRotation:(id)a0; - (BOOL)isEqual:(id)a0; - (void)setFieldOfView:(float)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (int)cameraType; - (void)setCameraType:(int)a0; @end