@interface MFPColorLUTEffect : MFPEffect { unsigned char mLutA[256]; unsigned char mLutR[256]; unsigned char mLutG[256]; unsigned char mLutB[256]; } + (id)GUID; - (id)initWithLUTA:(unsigned char[256])a0 LUTR:(unsigned char[256])a1 LUTG:(unsigned char[256])a2 LUTB:(unsigned char[256])a3; @end