@interface EDAbsoluteAnchor : EDAnchor { struct CGPoint { double x; double y; } mPosition; struct CGSize { double width; double height; } mSize; } - (void)setSize:(struct CGSize { double x0; double x1; })a0; - (void)setPosition:(struct CGPoint { double x0; double x1; })a0; - (struct CGPoint { double x0; double x1; })position; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })bounds; - (struct CGSize { double x0; double x1; })size; - (void)setBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; @end