@interface CHDView3D : NSObject { int mRotationX; int mRotationY; int mDepthPercent; int mGapDepthPercent; int mHeightPercent; int mPerspective; BOOL mRightAngleAxes; BOOL mCluster; BOOL mAutoscale; } - (id)init; - (id)description; - (BOOL)isCluster; - (void)setPerspective:(int)a0; - (int)perspective; - (int)rotationX; - (int)rotationY; - (void)setRotationX:(int)a0; - (void)setRotationY:(int)a0; - (int)gapDepthPercent; - (int)depthPercent; - (int)heightPercent; - (BOOL)isAutoscale; - (BOOL)isRightAngleAxes; - (void)setAutoscale:(BOOL)a0; - (void)setCluster:(BOOL)a0; - (void)setDepthPercent:(int)a0; - (void)setGapDepthPercent:(int)a0; - (void)setHeightPercent:(int)a0; - (void)setRightAngleAxes:(BOOL)a0; @end