@class SXDataTableDictionary; @interface SXDataTableBlueprint : NSObject @property (readonly, nonatomic) SXDataTableDictionary *blueprint; @property (readonly, nonatomic) SXDataTableDictionary *contentBlueprint; @property (readonly, nonatomic) SXDataTableDictionary *rowDividers; @property (readonly, nonatomic) SXDataTableDictionary *columnDividers; @property (nonatomic) unsigned long long dataOrientation; @property (nonatomic) struct CGSize { double width; double height; } tableSize; @property (readonly, nonatomic) unsigned long long numberOfRows; @property (readonly, nonatomic) unsigned long long numberOfColumns; @property (readonly, nonatomic) struct UIEdgeInsets { double top; double left; double bottom; double right; } tableInsets; - (id)description; - (void).cxx_destruct; - (void)addRowDividerRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 forIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a1; - (void)addCellContentRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 forIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a1; - (void)addCellRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 forIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a1; - (void)addColumnDividerRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 forIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a1; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })cellContentRectForIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })cellRectForIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a0; - (id)initWithNumberOfRows:(unsigned long long)a0 numberOfColumns:(unsigned long long)a1 withTableInsets:(struct UIEdgeInsets { double x0; double x1; double x2; double x3; })a2; - (BOOL)isRectValid:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })rectForColumnAtIndex:(unsigned long long)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })rectForColumnDividerAtIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })rectForRowAtIndex:(unsigned long long)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })rectForRowDividerAtIndexPath:(struct { unsigned long long x0; unsigned long long x1; })a0; @end