@interface TDreamMaskBlend : TDreamProgramWrapperTwoInput { int filterThirdTextureCoordinateAttribute; int filterInputThirdTextureUniform; } - (id)initWithFragmentShaderFromString:(id)a0; - (id)initWithVertexShaderFromString:(id)a0 fragmentShaderFromString:(id)a1; - (void)initializeAttributes; - (void)renderTo:(unsigned int)a0 from:(unsigned int)a1 andFrom:(unsigned int)a2 andFrom:(unsigned int)a3; @end