@class EAGLContext; @interface TDreamManagerContextMapKey : NSObject { EAGLContext *_ctx; } + (id)currentContextMapKey; - (unsigned long long)hash; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithCTX:(id)a0; @end